This is a less efficient design in general, but saves a huge amount of research. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. 060 Jun 23, 2018; Add bookmark. That setup is playing into the Contingency's own strengths, so their setup counters yours. Rare resource cost? neglible compared to everything else on a battleship. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. Just want to show OP an alternative choice. Probably artillery is better. Tachyon Lance and Giga Cannon work best when supporting artillery battleships, while Focused Arc Emitter works best if you need the Carriers to hold their own without Artillery backup. Please note that I am rounding numbers, and ignoring carry over damage here. It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian. Stellaris. Look up their compositions, and the tips against a specific FE here. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. research_technology tech_arc_emitter_2. Just the same options again and again. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). One mechanic in favor of bypass weapons is that ships lose 1% fire rate for every 2% hull lost, thus an alpha strike from Arc Emitters can reduce sustained damage from enemy fleets. I can't really put my finger on why. Currently, the meta for taking on a FE consists basically in inflicting shield damage (kinetic weapons) and using Arc Emitters (this is particularly OP). Reply reply. Use Kinetic Artillery BBs w/ Focused Arc Emitter spinals, and Carrier BBs with Point Defense. Logical-Table-3530 • 2 mo. Torpedoes are another important weapon; they are the best missile weapon (there is no reason to use any other missiles) and are the best weapon selection for Corvettes after the early-game. This is the real reason behind the alpha strike, artillery battleship meta, as the ability to kill any opponent before they can shoot you trumps. - Fanatic Materialist / Authoritarian with Technocracy and Slaver Guilds. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. However, the battleships were less expensive: corvettes were 209 alloy (-15% from techs), BS were 1364, which is less than 7 times as expensive but for 8x the command points. I go Giga Cannon unless I have Cloud Lightning tech, in which case I go Arc. 相关页面: 舰船组件. Using arc emitters and crystal platings, I'm able to build battleships for 400 or 450 alloys and costing much smaller upkeep, than it would be using pure kinetic weapons. 47 votes, 30 comments. Asking the Stellaris community a. Everything I have researched has said Tachyon Lance over Focused Arc Emitter for battleship design. 1 Shield booster, 1 Afterburner. after the Arc Emitter/ Focused Arc Emitter not having been available for research to players on. Against an enemy who fields both shields and armour though, as in the Contingency or an Awakened Empire, what you really wanna do is assembling a lot of battleships with Focused Arc Emitters. If you're going the FAE path, then you don't want Kinetic weapons at all. They're good all around, the Focused Arc Emitter, while doing the least damage of all the XL weapons, it goes completely through Shields and Armor, on top of that it has 100% Tracking and Accuracy, so it cannot miss,. Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. For battleship going with focused arc emitter in the x-slot, since you will lack any hard hitter weapons it is best to just hit the hull directly with your x-slots from longer range. Vs fallen empire arc emitters with void cloud weapon Both in artillery mode . I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…Personally, I'm not to familiar with Stellaris MODS in general, but is there a mod that adds new Titan Weapons which are upscaled versions of pre-existing technologies, like [Giga Cannon], [Tachyon Lance] [Focused Arc Emitter] and maybe X-Types and Titan Types of [Neutron Launcher]? Because, if not, that would be a great addition. As much as one of the devs was talking about changing weapon scaling so naked corvettes wouldn't be a thing, they failed, naked ships are still the way to go. However, when it comes to the L. I stick to Corvette spams until I can make Tesla Battlecruisers. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I've tried the BS that was posted a month ago on the forums and it never quite worked well for me. From what I can tell they are both the same thing, having 100% armor and shield penetration. At very minimum this would upset the weapon balance, as some weapons are totally reliant on coordination while others don't really need. Carrier BBs in the same role do sacrifice more, though, and Focused Arc Emitter is 9. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. I only really field the third variant of the enemy ships have low hull, otherwise I run a mix of the first two skewed towards whatever defense is weekestGo to Stellaris r/Stellaris. The battleship fleets form a nice partial circle around the Unbidden fleet automatically (thanks to the battle change in 3. Arc emitter BS fled the field being ahead on alloy every time. It can be the best companion weapon for a Focused Arc Emitter simply because any damage it does won't be wasted on shields and armor, but it's only about 8% of the alpha damage of the FAE. Mind you, carrier battleships still use a spinal mount bow and carry an X weapon, often a Focused Arc Emitter. Stellaris suggestions: Expanding Diplomacy: Bilateral Agreements | Alien lifeforms - animals,. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. 50% pierce through the shield, but gets reduced by 50% of the ships armor. ; About Stellaris Wiki; Mobile view Arc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. Ship,Battleship Section,Spinal Mount Weapons,Focused Arc Emitter, Defenses,Neutronium Armor,Neutronium Armor,Neutronium Armor, Utilities,Tachyon. The absolutely strongest fleet is only BBs with Focused Arc Emitters + Cloud Lightnings. It's main force his range (120-150 + range bonuses is nothing to be laughed at) and sheer power. Especially if you're aiming for kill rate you'll need very specialized fleet. Focused Arc Emitter + Cloud Lightning Battleship. Cloud lightning is an L-size weapon with range 70 and average damage 11. So what is the consensus on which is better or are they equal now in some ways? Since Emitters and disruptors ignore shields and armor, this can make them. Mainly because the hull point is pathetic compare to the buffed armor and shield hp. Here are the main settings of the game : - Void-Dweller. Please note that I am rounding numbers, and ignoring carry over damage here. These are designs widely known in the Chinese Stellaris Community, and I feel like sharing them, so I post this. 花1分钟创建用户后就能进行编辑 :) 登录 注册. The super meta battleship uses tach lances with kinetic artillery and plasma cannons, but I like to create a second design with focused arc emitters because of their 100% tracking. Repeatables for Focused Arc Emitters and Cloud Lightning . You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Contents. However, lances have 10% higher chance to hit (85% base vs 75%). Moderator. The Hangars and Missiles do very well at dealing with small ships that get inside the Battleship's minimum range, while the Focused Arc Emitter gives it a big gun. Neutron Launcher: crazy-high damage output, very much a mini-Tachyon Lance. Finally there's the (in)famous Focused Arc Emitter + 4 Cloud Lightning, which has very low DPS for an artillery battleship and pound-for-pound will lose against any other artillery battleship design. But I would just have them have a hull section with smaller weapons At that point, just don't bother with Battleships. escorts, which got owned by capitals. There are four tiers of consecration and the best tier (Holy World) is guaranteed for Gaia worlds otherwise you only have a 10% chance of getting that with any common habitable world (if you wanted a better result you would have to "reroll" the consecration). While it seems good, it's actually better to use. Join. But this is close enough that you propably need a much longer test set to be sure. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. It also seems like spinal mount carriers with arc emitters are better carriers. Those kinetics have anti-synergy with bypass weapons, and cloud lightning is still not a good weapon to use in the L slot, so you’re best off just not using L slots. Shields V+Power V in the rest. For the auxiliary slots i do afterburners. And trust me, tachyon lance is great, but having focused arc emitter on one third of your battleships makes your fleet even better. (But to be honest, with vanilla stellaris, once you have focused arc emitters you can easily take out any FE, and you get those around 2240 in a tech rush. Paradox Forums Paradox. Go to Stellaris r/Stellaris. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. This is the next step after the Focused Arc Emitter but instead of using crystals it uses Zro and it's a T7 weapon. Go to Stellaris r/Stellaris. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. • 15 days ago. Cloud Lightning is underrated in 1. Focused arc emitters, cloud lighting and strike craft are your friends against Contigency it will require some sacrifice, but dont let it fool you with his over the top fleet power 2 Reactions:Go to Stellaris r/Stellaris. Immediately, one of the new enigmatic tech options shows up. The booklet. A place to share content, ask questions and/or talk about the 4X grand strategy…I find it more efficient to mass battleships and titans that can alpha-strike enemy fleets even before they get into range. Usually you'll get better results. you can rip to shreds the AI even if they have an objective fleet power 3-5x yours if you hit them from a distance (set ship computers properly) Fleet. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. The alternative weapons are redundant and inferior in comparison as kinetic artillery and tachyon lances are both low in stats and bad against shields respectively. In the late game I just go with energy weapons (mostly focused arc emitters and neutron launchers) and strike craft. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. It seems that arc emitters are slightly better. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. I have had insane games with focused arc emitters (wondershot) because you can just bypass all shields and armor. HP: 12,456. just lost a battle that I honestly think I should have won enemy had 9 battleships, with focused arch emitter and 4 large plasma modules I had 150 corvettes with full disruptors, 2 shield modules and 1 armor module I lost, but not only did I lose I didnt manage to destroy a single battleship. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. . 6 beta), and makes the Unbidden just can't reach the battleships (nice kiting). For most of the crises in general what I. The surprising part was how well the Medium Gauss Cannons hit, as far as a percentage goes. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. My fleet was originally missile-based and it did reasonably well, but took heavy attrition by closing range under the focused arc emitter fire. Tier 1 armor and shields unless I'm rolling in alloys. Reply. ; About Stellaris Wiki; Mobile viewArc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of. You should use a ton of shields yourself though because most of their weaponry is weak to shields. And no, if you make more alloys than you have the naval cap for, its more effiicent to just go over cap and use. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. 2. My current sit is: Year is 2373 #4 in VIctory rankings Fleet Power 4,056 Some offensive weapons I have: Focused Arc Emitter II, Ancient Saturator Arty Some Defensive: Durasteel Armor IV, Hyper Shields V My issue is I feel like I am throwing darts in the blind when I go to start building a fleet to get aggressive, For many years, I have gone to Ship. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. Europa Universalis IV: Tech Support. Cautious admirals with +range are good too, as getting the alpha strike in an engagement is important. My typical loadout on battleship is Focused Arc Emitter, Kinetic Artillery and Neutron Launchers. Armor:17, 789. Helican Jul 19, 2016 @ 9:11am. Aidante • 5 mo. Use X - 4M 1 hangar - 2M battleship loadout with arc emitters and all medium disruptors. If you have the Enigmatic Decoder then use that (it's just a better Auxiliary Fire Control), and otherwise the only reason not to use Auxiliary Fire Control is if all your weapons are already at 100% accuracy, in which. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. 14 days I always use the focused arc emitters. Focused Arc Emitter and four T4+ L-slot penetrators take 31. The Low roll damage for a Lance is an Average roll for the Arc, even of rate of fire is countering consecutive low rolls you're better off damage wise with. So, if you're not sure what to do with battleships or feel like your battleship game isn't as good as it could be, I highly recommend watching the video above. Let's jump into the foundational design before I start explaining. The question of "why have multiple ship sizes at. You should be able to defeat unbidden fleets with 2-3x your fleet power assuming dark matter shields. Go to Stellaris r/Stellaris. GAMES. Arc emitters and cloud lightning. I’ve had trouble in the past with their arc emitters and need a counter. DeanTheDull Necrophage • 2 yr. One ship design and one ship design only? For the most reliable performance, there is only one choice: Focused Arc Emitter + Carrier Core Battleships. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to. That's about when Focused Arc Emitters start 1-shotting battleships. They're cheap enough that it's not a big deal. I use battleships with neutrons on them. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. The tachyon has 90% armor pen, and -33% shield damage. Arc Emitters have a base cooldown of 10 days, the Kinetic X slot weapons have a cooldown of 11 days while the other Energy X weapons have a cooldown like 0. Stellaris. Use a few carrier battleships with Focused Arc emitters and swarmer missiles, swarmer missile destroyers, and a sizable group of either corvettes/frigates and you'll be good to go. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. If it behaves like I'm thinking it will, giga cannons will continually change to the highest shielded targets while tachyon focuses fire on the most vulnerable ships. Giving up one strike craft for the arc emitter is easily worth it. In singleplayer you can just mass these, the AI will never counter them. The more you use, the less you lose. The versions with disruptors and focused arc emitter. Plus given XL weapons have incredible range and that shields are the first layer of defense, using Giga cannons means you can get their shields down quicker so that by the time you've got. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. Discover; Our brands; Browse; Play on Paradox technology; COMMUNITY. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. But every now and then, that bug just really wrecks your fleet and causes a loss that never would have happened otherwise. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. There's even an argument for picking the lowest tier engines to save on alloys. So that’s 2M damage per week. Carrier battleships can counter most anything. Also see the issue of ship. Just the same options again and again. Please note that I am rounding numbers, and ignoring carry over damage here. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). Arc Emitters: tech_arc_emitter_1. Arc Emitter damage is very unreliable, their possible damage range is huge, from almost no damage to decent, you don't know what you are going to get per shot. Army doctrine was no retreat for + 33 fire rate. Just spam arty CL and DD armed with missiles and whirlwind missiles in a roughly 2:3 or 4:3 ratio, with maybe a few focused arc emitter BBs with carrier modules Effectively, the idea is that your ships kinda kite the unbidden ships and bypass the shields89 votes, 87 comments. Arc Emitters seem great because they bypass all shields and armour, but the problem with them is that all of your other weapons do not. Both with majority Sage class Escorts. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 能源消耗:-250. Even after it devolves into a melee, they'll usually end up attacking different targets. The typical weapons used by Artillery Battleships are the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, and Kinetic Artillery. Focused Arc Emitters 24000: 4 Focused Arc Emitter Arc Emitters Base: 35 The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. Immediately, one of the new enigmatic tech options shows up. On the other hand, it's not like missiles and strike craft need a nerf. Ideally you actually want armor and shield piercing weapons, because they have a very balanced amount of shields/armor. It's contextual really. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. On a 5x crisis, Unbidden portal is guarded by a +1 million fleet, with initial few millions of fleet in stacks of 500 000. when in doubt: Cloud lightning, focused arc emitter and disruptors counter everything at close range. It shoots a 30° electric arc spreading through nearby walls and between enemies. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. However, I don't do this nearly as much since the Strike Craft buff. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. In both cases I won handily, but in the first instance. Sorry for super late reply, haven’t had the time to hop on stellaris until. Let's just get this out front: that 150% damage buff and 20% range increase with tachyon lances/ arc emitters is just plain mean. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders. Consider Focused Arc Emitters and Cloud Lightning. 聚能电弧发射器 (Focused Arc Emitters) 解锁:在鼠标浮层中查看. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. The only case I can make for lances would be against ships with no defenses or heavy focus on crystal plating, which isn't common at all, and still doesn't give a reason for using cannons. Generally I fit my ships depending on the composition of enemy fleets. Go to Stellaris r/Stellaris. Per page: 15 30 50. However, when it comes to the L-slot weapons it's a different story. Even corvette swarms will faulter against them, as the battleships have such a range advantage that the arc emitters bring down such a large portion of the swarm. Edit: Quick Thought on the. 58 days against the same Battleship above; Giga Cannon takes 27. adapt your fleet to your opponents (e. The AI likes to use point defense and smaller ships, but if there's a problem just throw more bullets (swarmer missiles and strike craft) at it. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. This was an assault on a x25. 57 days; Focused Arc Emitter takes 28. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. Go to Stellaris r/Stellaris. Get cloud lightning. Lastly, we have the Focused Arc Emitter which is weird. research_technology tech_arc_emitter_1 Antimatter Power. Is it the Focused Arc Emitter o. • 5 yr. 01 vs 12. Sub-forums: Game specific Tech Support. If you need to fight a set of those, baseline you can have 100% Accuracy 25% Tracking on all of your weapons via the usual Sensors, Titan Aura, and Computer. CryptoHopefully future versions of Stellaris improve the AI of Torpedo-computers and Swarm-computers to get rid of this annoying bug. Generally I fit my ships depending on the composition of enemy fleets. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. I’ve attempted to use the Arc Emitter, Missile, PD, and hanger Battleships but have found them to be very disappointing. What you end up with is that the alpha strike with Focused Arc Emitters will fry a few ships immediately, then the shorter-ranged Neutron Launchers will fire against different targets. Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. Try to grab any admurals w. This page was last edited on 14 October 2017, at 11:50. Early game a lot of weaponsJuggernaut: I would suggest Focused Arc Emitter in the Spinal Mount slot, but so long as you're using this in conjunction with your Artillery Battleship the Tachyon Lance is fine. But even then I will tend to go Giga if there. The go-to way to use Whirlwinds is part of a balanced Battleship build. And so far they dealt with corvette swarms of AI beautifully. Yes, this kind of game needs rng, otherwise it gets boring. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. This weaponry you can only equip on BBs. Generally Focused Arc Emitter is better on pure energy Battleships, but Tachyon Lance can work with the right support and I'm actually a fan of that build in spite of its flaws. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields. 报警机器人 于6年前 修改了 此页面。. Stellaris Dev Diary #320 -. On a related note, OG player returning to Stellaris using old Battleship tactics thinking AI is still potato vs better AI equipped with mixed typed of ship and. I'm a veteran of Stellaris, playing since super early days. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. Arc emitters + Cloud Lighting battleship (if you're lucky to catch void cloud). Finally, the focused arc emitter is very good, particularly because it never misses. The enemy fleets use focused arc emitters (FAEs), which still never miss, ignore all armour and shields, and do an average of 100ish damage a hit. 40 corvettes in one fleet is plenty. < I dunno. Line Computer (otherwise GL hitting anything with KA), w/e you want in Aux slots. The downside is that all these weapons tend to be low damage or have really random damage (1 to 1700 for the Focused Arc Emitter, do the RNG gods like you today). X slot should be Focused Arc Emitter since this ship would be ignoring shields as much as possible. Use Carrier computer. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I'd like to try and learn how to optimize each ship manually. Stellaris > General Discussions > Topic Details. You should still need to refer to the complete description of the research in the objective based sections to get a full overview of the other bonus and penalties of this research. Copy Copy tech_antimatter_power. Lastly, we have the Focused Arc Emitter which is weird. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. Mar 1, 2018. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). Many people seem to think you. Very little reason to use anything else once you have full tech access)Stellaris. You can always swap to Focused Arc Emitter if you're up against shield-heavy foes. I have Crystal Forge plate unlocked, as well as Dragonscale armor, as well as Focused Arc Emitter. It's especially good if you're going to be using Focused Arc Emitter/Cloud Lightning Battleships, as they ignore shields (the normal weakness of energy-focus) and Cloud Lightning have good tracking (the normal weakness of artillery-focus). Stellaris. arc emitter fires once in 8. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. I would say unless the enemy is using only shields or only armour then use nothing but phase disruptors and focused arc emitters. The Hangar bow and Broadside stern are incredibly underpowered. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. Apr 1, 2018 @ 11:14pm. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. Imo, Giga Cannon. 148 22. ago They have different pros and cons. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. They can be found in special predetermined systems and rival moons in size and. 3. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. ArcticISAF Feb 27, 2018 @ 10:18pm. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. In Stellaris ii's always better to customize fleet to your target than run with all-around designs. They also still lose against corvettes with similar results. Did find something else out:Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. 14 daysI always use the focused arc emitters. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. best two X weapons are gigacannons and focused arc emitters). Emitters deal 850 average hull damage, Lances deal an average of 2100 to hull, and Giga just barely do more at 2188 average damage. Enemy with tons of shield and armor, super low hull: Focused Arc Emitter + Cloud Lightning. If i not mistaken, the xenophobes like using kinetic weapons and armor, so your ships must be using lasers and armor to perfectly counter them. I’ve read around a lot that arc emitter is worse than running either X weapons, but the Fallen Empire targeted me and is bringing a 174k fleet to my 120k fleet. EDIT: It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian Point Defense are missing. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. 40 corvettes in one fleet is plenty. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. I'd like some advice on a fleet build to counter the FE's. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. So the battleships and cruisers try to maintain permanent 100 range while firing. In singleplayer you can just mass these, the AI will never counter them. The ultimate doom stack is when you stack dozens of 200k strength Battleship groups armed with Focused Arc Emitters and Cloud Lightning, Admirals with Cautious trait (+20%range), No Retreat War Doctrine (+33% fire rate), 10 laser attack speed repeatable (+50% fire rate), 10 laser damage repeatable (+50% laser. They are the reason battleships are the best ship class in the game, that being said arc emitters are not good until you have a large number of repeatables (about 10 or more). Then just rebuild the armies. Secret Master Covert Mastermind. It is the best weapon, by far, against FEs, that the game has to offer, and your fleet is all battleships either way Use Line Computer for +Hit so your Kinetic Artillery / Neutron Launchers have an ok chance to hit. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. 398K subscribers in the Stellaris community. Battleships: don’t field any until unlocking the spinal mount bow. A small amount of Point Defense defends against Torpedoes and. A slots 2x afterburners. Definitely mix in Carrier Core Battleships with every fleet; they counter the small ships AI likes to mix in with their fleets. Stellaris. Unfortunately, you picked the second worst AP in the game. It's not the only option, as Tachyon Lance and Giga Cannon are also quite strong, but I do think it's the overall best of the spinal mount weapons. 200% efficiency against armor and shield while dodging all heavy. Tbh, what you really wanna do against literally everything is assembling a lot of battleships with Focused Arc Emitters. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Arc-Emitter / Disruptor?Lance Stormcaller Battleship: 1x Focused Arc-Emitter 3x Cloud Lightning weapons, 2x Plasma Cannons - Artillery Computer . I always do penetrative weapons, focused arc emitter + cloud lightning battleships with repeatable research in energy weapons. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. Still - i checked wiki and even with 100% accuracy and tracking, it still has a damage range of 1-221 (Focused Arc) I won't post numbers cause wiki got it, tough it seems the stats still don't account for accuracy :. Plasma versus gamma lasers versus disruptors. Arc Emitters: 1-195 Base dmg | 6. 2 times the damage of Cloud Lightning plus CL has terrible range so X slots count for even more in those fleets. This preys on the Contingency's weaknesses, letting your setup be the one countering theirs instead. They are the undisputed champions. 84 Avg. Well, Medium Gauss and Laser can be pushed far enough by 40% modifier (Gauss is 75 range, Laser is 60, Artillery AI stays at 80), but I'd still suggest Carrier over Hangar because 2 Medium guns can't match 1 Hangar bay in DPS while locking you to Artillery rather than Carrier AI. Focused Arc Emitter on the spinal mount, Carrier core with Marauder Missiles and Point Defense, and Whirlwinds on the Broadside stern. If thats Contingency, just use disruptors instead. This can further be increased with the focused arc emitter. But when people go on about using them against the Unbidden (who use only shields), it's as good to use Focused Arc Emitters (because of the 50% shield pen) or Devastator Torpedoes, and definitely better to use Neutron Torpedoes. go arc emitter + cloud lightning. Focused Arc Emitters will bypass shields (mostly; Crisis does have some hardening) and this will be a strong alpha strike to reduce their numbers before they reach you. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. 418K subscribers in the Stellaris community. Focused Arc Emitter (energy) Kinetic Artillery (only good for facilitating energy weapons) Neutron Launcher (energy) Devastator Torpedo Whirlwind Missiles Marauder Missiles Disruptors (energy) Autocannons Strike Craft Guardian Point Defense (energy) So more than half are energy. For example, “advanced shield hardener” give 25% hardening. Larger kinetic didn't do so. A tachyon/neutron battleship with no repeatables takes about 30 seconds to kill that, whereas a focused arc emitter would take about 44 seconds. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The Focused Arc Emitter also seemed to do more hull damage than any other spinal mount. 85sec cooldown | 90% Acc. Torpvettes carry a Stormfire Autocannon as the secondary weapon, though a Phased Disruptor also works (especially if you're up against an awakened fallen empire or a crisis). 6 Focused Arc emitter still outperform other X-slot weapons even with hardening. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. With power booster on accessory slot. Carrier Battleship: always use the Spinal Mount bow and Artillery stern. If you use Arc Emitters mixed in with anything that doesn't ignore shields, you are wasting that ability entirely - as bad as mixing Torps and non-shield penetration weapons. In a space storm, Tachyon Lance just murders things. Business, Economics, and Finance. This mod also adds two new. 394K subscribers in the Stellaris community. The only defense that protects against Focused Arc Emitter, and the only defense with a favorable matchup against Devastator Torpedoes and Advanced Strike Craft. The have two fleets, one with 94K and the other with 96K. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. Focused Arc Emitters: tech_arc_emitter_2. dmg Tachyon. Members Online. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. Try using dakka. In a pinch the Null Void Beam can be. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. XL Focused Arc Emitter + 4 M Disruptors + H (t3 strike craft) + Cloud Lightning is a solid generalist which can handle end-game threats If you don't have XL weapons yet, then the generalist would be 2 L + H/4M + 1 more L -- not a bad mix, especially if you can do 3 Neutron Launcher (L) + 4 Null Void Beam (M) or something. Cloud Lightning is underrated in 1. The focused arc emitter does 11. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin.